I'm not sure if I was born in the right time period to say I truly appreciate the history of video-games. I kind of missed all the early classics: Zelda, Castlevania, the original Super Mario Bros. and all that, and it has never been a niche genre for me either, I've grown up in a time where gaming culture has gone relatively main-stream for better or for worse. Look, all I know is that there was this game called E.T that screwed a lot of crap up, Nintendo pretty much saved the industry after that, and apparently, not that I was there, but there was a time when games were hard. Really freaking' hard. Fast forward to today, and you've got a couple of old platformers like Ghouls n' Ghosts that are generally regarded as some of the hardest games of all time. I grew up on Pokemon myself, and I'm not sure if you call that game hard besides from the incredible dedication it would take to "catch em' all", and generally, any game I could pick up a store right now probably won't pose too much of a challenge unless I stack the difficulty up. I guess what I'm trying to say is that sometimes it's good to play a game that takes gaming back to its apparently mind-numbing, hair-tearing and throw-our-controller-at-the-screen frustrating roots. And then realize just how hopelessly, hopelessly outclassed you are.
Hello people of "The Wired", my name is Quan, I woke up today to see that the snow fairly had kindly visited my driveway, and welcome to a new game review, and sorry that it has been so long. Today: Super Meat Boy, a single player platformer indie title developed by the aptly named Team Meat, and designed by two men by the names of Edmund McMillen and Tommy Refenes. It was published by Microsoft, so it is available on the Xbox Live Arcade or PC. Now let's get into it.
I won't go on for too long on the story of the game, because there really isn't here since it's not really important in the context of your enjoyment, but here it is. You are Meatboy, an adorable red cube that seems to spend his days cuddling with his girlfriend Bandage Girl, until one fateful day, when Bandage Girl is kidnapped by the evil Dr. Fetus(no really) for his nefarious schemes. Now, it is up to you and Meatboy to rescue Bandage Girl, even if that means chasing her and Dr. Fetus through salt factories, "The Wired", or the depths of hell itself. And that's it really. Clearly, it's the not the focus of the game, and the simple and formulaic story is probably just a love letter to the classic platformers like Super Mario Bros. that Super Meat Boy is obviously inspired by and trying to emulate. That's all right I guess, we've seen that a simple story is fine in games as long as the game-play is strong enough to hold up the game up on its own. And in the case of Super Meat Boy, does it ever.
My, that's a lot buzz-saws. |
On the harder levels, it's actually quite a sight to behold: watching a thousand Meatboys fling themselves towards the level from the starting point, and then see them all explode as they are struck down by one of the million obstacles, only to see one singular Meatboy limp across the finish line to the end of the level.
You'll also find that as you traverse the 6 worlds of the game, that there's a very definite difficulty curve as well. The game will always feel extremely difficult, but that's because it introduces two or more game mechanics per world to shake up the game-play, and you are in fact, slowly mastering the game. Yes, I know, I was amazed myself when I revisited the first world after being stuck on a particularly hard level in World 4, that I could do all the levels hardly dying at all. I think it just goes to show how perfectly structured the whole game is. You don't get to move onto new levels and mechanics unless you master the old ones, and not master by doing one tutorial, but mastering by the endless practice that all the levels combined provide. It's good that the game gets that right too, for obviously reasons, but also because things get pretty ridiculous in the final levels, and you will need to call upon all of those skills you've honed throughout the game at least once to prevail. And at last, I really do need to give the game credit for making those final levels as hard as were, because once you finally finish the game, the sense of accomplishment I got was greater than almost any other video-game I've ever played. In fact, it's almost a strategy for the game in general, since it's hard not to view any individual level in the game as impossible when you first attempt it, the euphoria that flows onto your being once you beat it is just enough to make you try the next impossible level, and then the next impossible level, and then the next. It's a game that's very easy to play for hours on end and get lost in, this experience made easier by the fact that re-spawning in the game is instantaneous, which keeps a fast pace about the game, but also means that your concentration and flow aren't broken by a slow loading screen. That's just another thing that the game does right. The boss battles you'll find at the end of each world are also pretty creative, as they range from a race, to running for your life, and all that stuff.
An example of the games' varied level designs. |
Another thing I like is the game's attitude, which shows up in the cut scenes or occasionally inter-spliced with game-play. It's an attitude that loves to throw in dark and slightly vulgar humor, and this combined with the game's design gives it a very distinctive personality, which I like. It also made me laugh, which is always a good thing, since otherwise I might be so frustrated at the game that I might break my console in half. But seriously, that does keep a nice balance, having a game super-hard, but also very light-hearted, so it never feels like a chore to do any of the levels.
The colorful cast of Super Meat Boy. Yes, that is Steve from Minecraft and Pink Knight from Castle Crashers. |
World 2-The Hospital (Dark World)
World 3-The Salt Factory
World 5-Rapture (Dark World)
Final Verdict: 9/10
P.S: Don't research this game's lore, by the way. It's pretty messed up.
Looking for more game reviews? Click here for a game review of Thomas Is Alone.
If it's anime you're looking for, click here for a completely subjective review of Kanon(2006).
Unless you're more of a book person, in which case click here for a review of Coraline.
No comments:
Post a Comment